I still don't understand why the cost of the product has anything to do with the amount of money someone can make using it. Another example, you can get a licensed copy of Visual C++ from Microsoft for under $100 and create a program like DesktopX. |
By that argument, then Maya should cost $100. You could get Visual Studio for $100 and develop Maya. The cost of authoring tools is defintely related to how much value they can justify.
To use Aquarium Desktop as an example-- with all the Aquarium screen savers out there, why has no one else made a decent aquarium desktop? The answer is that it's very very difficult to have fluid animation, alpha blending, and per-object scripting and DesktopX can do that.
Now that we have a site (DesktopGadgets.com) for people to sell cool stuff, we don't want someone to simply pay $70 and be competing with us on products that generate alot of revenue.
I would bet that Stardock made more on DesktopX-generated content than Konfabulator did in sales to end users. What we've learned, over the years, is that DesktopX is currently better suited as a development environment than as an end user application.
I don't know what the future has in store for DesktopX. Windows Vista is going to change the dynamic a great deal. Moreover, with Konfabulator free, it is a lot harder to justify putting time into the widget-creation elements of DesktopX (other than for DesktopX Pro).
Simply put, DesktopX has tended to try to be 3 different things -- a widget creator, a desktop extender, and a quasi-alternative shell. And those 3 things are so different that I think it makes it a) too hard to use for many people and
stretches the QA resources on it too far so that it ends up being not quite satisfying in any of the 3 areas.