question 1:
these 6 T1's worth of bandwidth being used by non contributing visitors.
how is this usage distributed?
are we talking 90% of the bandwidth by 3 people?
is it even possible to measure this?
*IF* you could say "these 20 users who have never purchased any software are using 80% of the bandwidth" then who is going to complain about capping those accounts???
question 2:
are there any stats on how the bandwidth is being used per user?
do these users have a slow trickle of downloads, or is it 50 skins in one day, and then nothing for 6 weeks?
it seems to me that if the bulk of the problem is heavy spikes of downloads from a few accounts, then simply capping the downloads per day (suggested above at 5) should help a lot!
this lets people with trial versions look at what is available.
for WB and DX, how many skins do you need to try out the trial version? 5? 10? 50?
are there a few very heavy users consuming most of this bandwidth?
if so, i would presume they would have to have broadband connections. on my 56k modem i (apparently) get a new IP number every-time i reconnect. i am told broadband connections tend to have fixed IP numbers.
so by "simply" looking for multiple accounts from the same IP number, you can watch out for people interested in getting around any download caps, who are downloading excessive amounts.
after all, ever tried to eat up 6 T1's worth of bandwidth with a 56k modem?
ps. IESpell found no real spelling errors in ALL of this!