The biggest thing that I got done today was modifying the star and planet placement code. I doubled the sector size from GalCiv1 (from 12 to 24 tiles across), and limited the number of stars per sector to 3 instead of 5. Each star can have up to 5 planets, and each planet cannot be further than 3 tiles away from the star.
Here's some screenshots:
I may have to tweak it a bit tomorrow depending on how Brad likes it. He also wants a system with Sol and Earth, so I'll have to add code in for that too.
The ships are deleted as soon as they explode now, but the battles still need some work: 2 simultaneous shots fired per ship, with different colors for different ships.