Windows Vista may be the most extensible version of Windows yet. With its rich new set of APIs that allow users to create unique applications quickly and that the interface has been moved away from GDI (the old drawing method) to a whole presentation system that makes use of 3D hardware acceleration, developers will be able to make Longhorn shine very so brightly.
Stardock's goal on Windows Vista will be much the same as it was on Windows XP -- to enhance and expand the feature set of the OS. The difference this time is that Microsoft is giving us a lot more tools to play with.
Object Desktop, Stardock's premier suite of desktop enhancement programs will be getting a host of new features in order to enhance the Windows Vista experience through customization and new abilities. At the same time, Stardock will continue to enhance its support for Windows XP users as well.
For example, WindowBlinds 5, which goes into beta this Fall, can support Aero-Glass type effects on Windows XP (see screenshot, that's Windows XP). DesktopX will take widget and gadget making to the next level on Windows Vista. DesktopX allows users to visually create mini-applications using an object-oriented interface. But under the covers, DesktopX creates XML and Javascript/VB Script files. In Windows Vista, our goal will be have DesktopX generate XAML code and hence, on a Avalon-enabled system to make use of everything Avalon has to offer. And on systems in which Avalon isn't, on, DesktopX can use its own internal DirectGUI engine.
Windows Vista, so far, looks to have more potential for enhancement and extension by third-parties than any Microsoft OS before it. It's built on a solid foundation and Microsoft really does seem to have taken the view of trying to create the OS as a platform as opposed to the OS as a application bundling opportunity (ala Apple). We'll keep you posted.