I appreciate your comments. Really, DesktopX is designed to let you do whatever you want with your desktop.
Now, why have we concentrated on widgets? Lots of reasons, some personal (we really like them) and others practical -- the press, for whatever reason -- seems to like to cover them. Or at least, they seem to like to cover them if a Mac developer or Apple itself deems them interesting while selectively ignoring that user-created mini-applets as a practical reality originated on the PC three years earlier (but I digress).
But you do have a point - even with all the hyping, and I don't mince words, widgets have been over-hyped, I'm guilty of it as well, there is little evidence that they're a big deal outside of certain sectors.
I think part of the reason we keep pushing it is because we like Konfabualtor. I may not agree with Arlo's marketing tactics which seem to be based on implying that he's "invented" something we had years before him. But he has forced us to become sharper and make better software and get our ducks together. In the old days, we'd just bundle objects and themes made by other people randomly. Because of Konfabulator, we now put together our own stuff to bundle as well and we've started to carry this practice over to WindowBlinds and our other products. Companies need competitors, even friendly ones, to force them to improve themselves. After all, Konfabulator used to cost $25, now it's $20 and I suspec that's because of DesktopX.
And finally, the other reason for widgets is that we've been transitioning to gadgets. We get a lot of corporate interest for widgets but they dont' want to have to buy 1000 licenses just to run some internal network monitoring thing they've made. So that's why we're migrating to widgets. We're happy to sell them just a few copies of DesktopX Pro and work out a support agreement.
With all that said, this Fall we'll be moving back to making cool desktop stuff. Our game team resources will start to free up a bit and we'll be able to make some really neat desktop and objects.