Minor Bugs
- Summon Spirit Wolf no longer overstates the Damage.
- Spirit of Barbs, Heart of Wolverine, and Oak Sage no longer understate
their radii of effect.
- When the Automap option "Center" is off, the Automap no longer centers
upon opening the Skill Tree or Inventory.
- The extraneous text in the Change Realm dialog box has been removed.
- The health bar of a Flayer knocked from his Flayer Shaman now works.
- Fixed a general monster health bar overflow bug.
- A temporary loss of the Stamina Shrine effect no longer occurs.
- The Skill Tree levels are now displayed properly when a player equips
both a non-melee item that boosts all character class skills along with
a weapon that boosts an individual skill.
- Skills granted by items are now always displayed as such in the Skill
Tree.
- The damage displayed on the character screen is now correct when a
character with high strength has no weapon equipped.
- The damage displayed on the character screen is now correct for
Freezing Arrow and Holy Shock.
- The hover text of the Amazon skill Multiple Shot now correctly
displays that it does 3/4 weapon damage.
- When the Assassin has two Claws equipped and is using the Weapon Block
skill, the Chance to Block percentage properly appears in the hover text
of the Defense stat in the character screen.
- The Golden Bird quest status is shown correctly in the quest log, if
one exits the game before getting the reward.
- The Redemption skill description now correctly states that it affects
only the caster, not the party.
- The Redemption skill graphic effect can no longer appear erroneously
when a player returns from town through a Town Portal.
- The Thunderstorm skill graphic effect now displays properly.
- The damage listed on the character screen for Holy Shock no longer
appears blue.
- Hardcore Assassins and Druids no longer appear as cloaked figures in
the multiplayer character selection screen of DII Classic.
- Message log scrolling is now more responsive.
- Players now see other players kicking barrels.
- Berserker Axe" is now spelled correctly.
- Io, Shael, and Jah Runes now have Korean, Japanese, and Chinese
translations.
- Corrected localization (translation, text box sizes, etc.) for a
number of issues in French, German, Chinese, Korean, and Spanish.