It's a bird, it's a plane...
Nope, it's a RenderMonkey
I spent the day reading the first ShaderX2 and
learning RenderMonkey. It's a pretty cool environment. I was dissappointed in
their .fx output. The default .fx screws up EffectEdit. Don't know where the
problem is though. I should spend more time looking into it. I think I also
found a bug in RenderMonkey 1.0 (build 39). We've got some files that don't get
their texture coordinates properly mapped through RM's Stream Mapping. I sent
them a bug.

Brad also asked me to gather some screenshots for our PR people. Cari and I
are trying to get that done before we leave tonight.
Tomorrow I'll be checking in with Cari so see if she needs more help with the
Campaign stuff. If not, maybe I'll do some more GalCiv2 stuff until I can jump
into the expansion again.