Been playing with some of the new internal builds of DesktopX 2. The underlying graphics engine has been completely replaced by a whole new technology called DirectGUI.
Whereas with DesktopX 1 your objects, when put together, were never very...well they never felt like a single unit, in DesktopX 2, when you put together a complex object, it's a real thing.
Imagine being able to make a Windows Media PLayer or Winamp 3 level object visually and in function but without having to mess with XML or anything else, just draw it up and put the pieces together.
And that's just one example. I'll try to write something up more later on but this stuff is really exciting. It's like being back in the early days of skinning when it was all new and fresh again. The possibilities that DesktopX 2 based technology bring to skinners is tremendous.