I'm kind of wondering about my support gold digger morgana. Now - I play alot of support - its safe to say I run about 5-6 diff rune pages at least based on support. Anyway, got bored and decided to try out gold digger morgana.
Here's the test - 1st note - I'm taking mr and armor. I have 8.2 arm vs a more common 9.0 arm. I have 5.4 mr +1.7 mana regen. Everything else is in gold per totally 5.3. That's 31.8 gold per min, 318 gold at 10 min, 636 at 20, 954 at 30. Most games get to 30, but we'll just do math on 20 min. So, not that big a deal (even on a support imo).
Now, add in a support running 0/9/21 (or at least 21 util). Now its 1.5 gold per sec
that brings us to 6.8 per 10. 40.8 per min, 408 at 10, 816 at 20, 1224 at 30. Honestly i think 30 is a better num to look at, but I stick w 20 min. It's looking better - That's more wards and pinks at least with minimal (imo) trade offs as as support.. BUT - it gets better
spellthief gives you 2 gps as well. So now you are 8.8 per 10 sec. 52.8 per min, 528 at 10, 1056 at 20, 1584 at 30.
Now, we are talking some difference that means something.
So good news - those are your stats if you are POS. Now there is the passive gain on Spell thief. 3 stacks giving 5 gold a pop. When upgraded, its 3 stacks giving 10 gold a pop. I haven't done the math, but I think its safe to say you get a decent income on this as morgana.
BUT WAIT there's more. with 21 points into util - you probably have that fun +1 gold per minion dying near you. Oh - and you also, as a ranged morgana, get 3 gold every time you dmg someone (5 sec cd per champ). So, the math continues to stack.
Too tired to try to make up some formula with those last bits, but I want to add that its really, REALLY easy to hit champs with her pool - which means you have a steady income burning blue stack + getting mastery gold as well.
Just as a VERY conservative estimate, I think you EASILY hit 65 gold per min. 650 at 10, 1300 at 20, 1950 at 30.. Realistically, I think 75 gpm is more likely... 750/1500/2250
Compare my stat choices to someone like krepo - I have 8.2 arm, 5.4 mr, 1.7 mana reg, + a bunch of gold.
krepo has 4.26 arm, ZERO mr, 7.83 mpen, 17.04 ap, .99 mana regen, 72 hp.
So, I pack less of a punch and am down 72 hp (but I have 4 more arm +mr). Early game morg dmg isn't exactly high with those stats either. Anyway, I propose that you can get away with gold digger morg with a decent skillcap and that the rune choices aren't hurting her in a major way. They also are enabling her to get better buys, rewarding her for skill shots, and with lower dmg, you don't f your adc as much if you use a pool on the enemy champ near some creeps.
Oh - and one last thing. In order to properly evaluate this, its best to look at what you get playing morg with normal runes and with these gold per.
My best estimate with gold per runes = 75 gpm, 750 at 10/1500 at 20/2250 at 30
If you remove the 5.3 gpm on my best estimate, now you are earning 69.7 gpm. 697 at 10, 1394 at 20, 2091 at 30
Less impressive that way eh. At any rate, gets you thinking about the gold income stuff, so hopefully that's interesting at least. I do want to stress that having gold peaks earlier translate into better items early - that extra gold translates DIRECTLY into pinks, etc at a faster pace.
Whatcha think?