Is it just me or do many skin designers just not take into account of performance when designing skins?
I have two machines, a fast one and a slow Windows 2000 machine.
Skins just don't run fast on the Windows 2000 machine, until I optimize them that is!
The simple process of reducing the number of colors on the bitmap images to 256 or 16 has a dramatic effect on how fast the machine will run. You can reduce transparency in a lot of images where the background can be part of the image.
99% of skins seem to have all 16 millon colour images, this is just crazy as the reduced color images look just as good as long as you use an optimization tool such as the one in Paintshop Pro.
Sure you could say get rid of the old machine, but I can still tell the speed difference even on the new machine.
So why have lower performance however fast your PC is when the results are just as good?