It’s been several years since WindowBlinds has added a new skinning format. For those of you who are techies, WindowBlinds has UIS1 and UIS2 (User Interface Specification).
UIS2 is extremely powerful and lets users go wild with the design. 99% of skins use UIS2. The downside is that skins are very hard to do (and even harder to do nicely) and there can be compatibility issues with programs that don’t adhere to the GUI conventions of Windows.
UIS1 is a lot less powerful but faster. The borders and title bar are a fixed size and the title bar buttons can’t be moved. They’re a bit easier to make but still involve quite a bit of work. They have essentially perfect compatibility but most skinners don’t do UIS1 because they’re nearly as hard as UIS2 and and lack the power.
With WindowBlinds 7, a new skinning format gets introduced: UIS0. The idea here is to make it very very easy to make skins and the skins only apply to Aero (which means for XP users this won’t apply since there’s no Aero to apply to). Since the Aero design can’t be “touched” skinners can’t really easily hang themselves.
Don’t get me wrong, you CAN make an ugly Aero skin with UIS0.
Besides being easier to create UIS0 skins, UIS0 skins are Aero which means that any weird program that makes the assumption that Aero is running will be fine.
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The biggest goal, however is to make it a lot easier to make skins again. Terrific skins like Aero Metal and Aero Midnight (by Vstyler for Stardock Design) are designed to look just like Aero but with metal textures or be pitch black. It’s just as hard to make those skins (actually even harder since people are going to be comparing it to the default Aero) as any “original” skin.
Now, people who like the Windows Vista/Windows 7 default look but simply want to enhance it in some way can do so with a minimal of fuss. Textures, colorization, and other new WindowBlinds 7 effects can be applied to Aero just like any other skin.
The beta of this is due out this week for Object Desktop users.