) The dynamic shadow engine is full of bugs, it crashed on my system (fresh install) two times when I activate it...after that seems to keep active.
2) The dynamic shadow parameters doesn't reflect in the preview window, and also they are messy, sometimes they "do something" sometimes they don't...
3) IMPORTANT I've had this issue with CursorXP too... when cursorFX is running, sometimes you can see one frame of the corresponding cursor loaded in teh standard "pointers" windows applet. The workaround for that is to load the exact same cursors in both cursorFX and windows pointers applet, so when cursorFX let to show that other cursor frame, it will be the same cursor.
In other words, if you have cursorFX running and you have the standard windows cursors loaded, you can see one frame of that ugly white arrow when you click using the left cursor for example, the only way to avoid that is to load the same set in the standard pointers applet...got it?
Now...if you load a CursorFX package, since you don't really have them as ANI files you cannot load them in the pointers applet too...SO...I suggest stardock to either solve this bug for once and for all....OR...loads the cursorFX package in both applets automatically.
4) When releasing left or right mouse (with no effect added), the cursor animation starts again, this is not desirable with long cursors, I think stardock should make that an option.
CursorFX video5) the editor is a bit buggy, showing screen garbage.
6) CursorFX makes the system slow under some circumstances, for example in firefox, if I want to add a ULR link right here in these forums, the mouse movement is sluggish, obviously the PC is having a though time with CursorFX.
...aside of that, I think is great, and I want to support as much as I can as beta tester.