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I do not believe this would be possible through DX without the use of an external module (ie plugin or com/activex object). It does look like this would be possible through a plugin if anyone knew c/c++. Taking a quick look at the sdk docs, the SD_DRAW_INFO structure appears to give you all of the information you would need to flip an image. See here for more information:https://www.stardock.com/products/desktopx/documentation/SDPLugin/SDPlugin.html
DesktopX does not have a property for this in the object namespace and does not give you access to the surface bytes (but the latter would be way too slow running at this high a level anyway).
As an alternative, you could simply flip the image using MSPaint or something and then load that into DX and have that under an additional state.
Good feature idea for a future build though.
-Mike[Stardock Support]
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