If it's true that the GCI three slider system involved only one capacity pool. And if it's true that GC2 uses two pools but the same three linked sliders, well then frankly the system is wrong and broken. It's not a matter of one preference over another or how can it explained 'in-game', it's just not right. With a seperate research point capacity pool the research slider has to de-linked in order to make any sense, reality-wise, in game, or even abstractly. |
Actually I think you are still missing the point.
You are focusing primarily on the "2 pools, 1 slider", but forgetting that while there are 2 pools (2 different sources which determine your input).... there really is only 1 slider (a SINGLE source which determines how those inputs are best utilized).
Essentially the slider talks about focus, it doesn't have to relate to a single pool as you only have so many resources and those resources can utlize the 2 incoming pools only to a
SINGLE 100% capacity no matter which way you cut it.
Think of it this way:
Lets say I have 2 buckets (production and research). And things are being put into those 2 buckets at a chosen rate. Now lets say I have 10 people who can
take things from those buckets. I basically have to assign those 10 people, and I can tell them to do 1 of 3 things:
1. Take something from the production bucket and put it into military
2. Take something form the production bucket and put it into social
3. Take something form the research bucket and put it into research
Anything left over goes to the treasury.
So that clearly shows 2 pools... and 1 slider (ie 10 people who have to be split between those 2 pools and who each represent 10% of the slider)